Not bad for a hell run without killing the shopkeeper. She might have some delicious royal jelly stuck in her abdomen. The massive destructive force of the plasma cannon does act defensively, as little can get close to you if you try. Found only in the mothership. Shoot a web at a wall, jump into it, then jump up from it and fire again, repeat.
They don't work very well against rock or ice monsters the laser beam works much better , but they're devastating to lava monsters. Some of these moments will be put here. A single attack can put them down, but they do fly erratically, so try to force them into a contained corridor for their approach, making them easier to predict. The spray weapon is able to compact the dust so they can walk on it. The shield neither can prevent your Spelunker from being thrown, like from a yeti or a shopkeeper. After the Worm, you'll have to enter the Mothership and escape, then the blue stone head will appear in the next Ice Caves level.
It's one of the two objects you need to enter the City of Gold. Fortunately, it backfired on him. This is because the sudden drop in pressure causes the propellant note which sits in the bottom of the can and expands up to push out the can's contents to spread its energy over a wider area, making it colder. It's called Frozlunky and offers not only seeds, but also netplay, a level editor and more. He can generate Magma Men while on this phase and continue to create more earthquakes to drop skulls down at you. They also are very sturdy and hard to kill. It deals 20 damage and can demolish entire levels to rubble.
Spring Shoes Puts a spring in your step. Monster Pot are dangerous on their own, but they can contain , which will attack you after a moment of stunned standing still following the breaking of the pot Scorpions will actually be stunned when popping out. The two items are more feasible to acquire than some of the more specialized, deadly items; but a jetpack is harder to acquire, in terms of price and rarity, than the shotgun is. The exact size and shape of Freeze's Freeze Gun has varied wildly over the years; when it first debuted, it looked more like a teakettle than anything. The crysknife does not even leave behind corpses of entities that usually do, like cavemen. He's like a regular vampire, but with more health.
Pause Input Use this to bring up the game menu, stopping the Spelunky action. Bat Health: 1, Damage: 1 It prefers eating bugs, but will attack human beings if it's hungry enough. Machete It slices, it dices, it cuts through monsters like stale bread! However, they will rarely hold a shorter than normal fuse on the , which will blow up in short order. How good are you at looking at a situation and understanding what it means?. With this in your hands, no attacks from the front can hurt the Spelunker, and if you use it to push an enemy or destroyable obstacle into a wall, it will destroy said target.
One of the few stealth monsters of the game. Machete this large blade is a great weapon, dealing double the damage of the whip, but it requires you to hold it, meaning you cannot carry other objects. Frequently toted by , dressed in , in order to. But you can toss a damsel towards the entrance, or bring them there, and just backtrack for the shotgun. Spectacles: They enable the spelunker to see gems and other stuff through solid rock and raise his visual capacity in general. And partly because its objects are so defined in their properties. Once they dropped their bucket, they fly toward you, just like bats.
When you find the Maoi Statue in , and you have the in hand, let the Spelunker die, and the Spelunker will appear inside the Maoi Statue, where the Hedjet lies. So, if you ever encounter a choice between the two, the jetpack is considered to be better than the cape. So you'll have climbing gloves, cape and compass for free by the end of 2-2. This weapon comes with the downside of being close range, which is always disadvantageous to the Spelunker versus attacking at a range. If they are in your way, you can enable them prematurely by tossing bombs, pots, people or ropes in front of them.
Monkey Although they cannot deal any direct damage, if they jump onto the Spelunker, they will rip out , a , other equipment, and possibly stunning you when they leap away. Torch When the is , one of these will be waiting at the entrance to the level. Otherwise, they pose very little threat. He screams loudly, making shards of ice rain down on you, knocking you unconscious. But, heated debates over the mechanics of the. There is no hierarchy of priority when it comes to the crysknife, as it is not carriable.
These flying enemies have a pretty erratic pattern that makes them unpredictable to fight. Imp These demons are a common encounter in. The easiest way to kill him is with 2 sticky bombs. Their projectiles will knock you around senseless if they hit you. Crush Trap This heavy stone block is imbued with the spirit of the pharaoh's palace guard.
Better to use one swing of the mattock than receive a heart of damage. The flamethrower, as it turns out, has a more explosive reaction to that environment. Web Gun is just okay - I've used it in a run before for wall climbs and to deter enemies, but it's ineffective against spiders. Ceiling Trap Found in , this sharp and deadly trap will start descending when you grab the , while also closing the exits to the room. The whip has a damage of 3, and can reach one square, but can also hit an enemy that's behind the player if it's close enough.